Age:21
Race:Human: Caucasian
Starsign:Libra - October 15th
Appearance:Despite her profession, Vyvian is a willowy creature with little visible evidence of her years at sea, aside from a light tan from the sun. But then, any evidence that –may- be seen is generally covered, due to her liking of covering clothing. Standing at 5’7, Vyvian has wavy, brown hair that, when out, sits just below her shoulder-blades, though usually it’s tied back in a ponytail of some description. Though she is by no means blind, Vyvian’s eyes are a rather pale shade of grey, perched above a slim nose and smallish mouth.
Clothing wise, saying Vyvian is conservative would only be partially correct. While she’s not one to show any skin, at all, this all-covering trend does not stop her garb from reflecting her pirate nature…if only a little. She wears a long-sleeved, flowing white shirt with ties at the collar-bones, covered by a black bodice decorated with a multitude of small, embroidered patterns. This monochrome is set off by a blue-green, ankle-length skirt, the corner of which is usually hiked up and tucked into her belt – a black, unadorned affair with a large, gold buckle – for easier movement. And to show off her stockings, which are white with grey pinstripes. To finish off her outfit, Vyvian wears rather solid looking, black boots, which come up to about mid-calf and have laces down the front.
Jewellery wise, she doesn’t tend to over do it; Her only decoration aside from her sabre are a pair of gold, hoop earrings. She does, however, have two runes; tattoo-like in appearance, and one on each hand. The one on her right hand is plain black, a small circle appearing to have been split into an X with two jagged lines. The one on her left hand, far more impressive, is a shimmering gold to the eye, and is a number of interlocking swirls vaguely in the shape of a figure 8.
Oh yes…sometimes she wears a captain’s hat with a feather in it. Just for fun.
Pictures: [x][x][x]
Personality:Vyvian is likely the cleanest, calmest and possibly one of the nicest pirates you will ever come across. She avoids killing unless she has to, even when raiding an enemy ship, and always gives a surrendering party full rights, and at least half their food and water for the journey home. Behaviour like this, despite authorities trying to keep it quiet, easily gets around and although Captain Lee is somewhat feared on the seas, she's certainly not hated.
Alongside her slightly obsessive-compulsive nature when it comes to cleaning (one reason why no man on her deck has died of disease due to rats, scurvy, or even a bad cold), Vyvian loves reading. It's her favourite hobby, actually, and if working wasn't essential she'd likely have curled up in a library years ago and read for the rest of her life. She's a relatively quiet girl when not shouting orders on deck and, though rather a prude in some regards, is genuinely concerned about her ship, it's crew, and anyone she takes a liking to.
How very un-piratical of her.
History:Vyvian spent the youngest years of her life as a servant in the home of a middle-noble, along with her mother and father. They were actually very lucky; their family had served the noble for generations and, because of this, were treated as members of the family. Vyvian herself grew up alongside the noble's daughter, Patrice, and the pair were inseparable to the point where Patrice simple refused to go to her lessons unless Vyvian went with her. This lucky break meant Vyvian received a noble-born's education, as well as the basics in playing the violin. At least, she did until the age of eight.
Unfortunately for all involved, the noble had been dealing with smugglers for a number of years and the Senate of Argonia decided that they'd had enough. The noble's household was sacked, and the entire family massacred, aside from Patrice. Patrice, luckily, had been with Vyvian at the time, and the two had managed to escape through the servant's quarters...but only after Patrice completely lost the use of her legs because of a heavy, wooden bookshelf falling on her during the attack.
Despite being out of the job, Vyvian's family took Patrice in. Looking after two little girls, one of which was incapable of work and heavily grieving, proved to be near impossible so, seeing her family's desperation, Vyvian tracked down one of her ex-master's smuggler friends who was in town, and asked for a job.
Surprisingly, she got one. Since she was only small though, her new Captain put her to work cleaning out his very messy and disorganised cabin, a task which Vyvian actually enjoyed. The only hard part of the job was dealing with the Captain himself, who enjoyed using her as a sewing dummy.
She put up with this, and the rest of his antics, until she hit thirteen. Sick of being poked by needles, and having hit a mildly rebellious stage of puberty (I say mildly, because rebel and Vyvian are difficult to put in the same sentence), she jumped ship one night while they were moored, after ‘borrowing’ a book or two from the Captain’s library, which she knew as well as him. Her absence the next morning was decreed a ‘Girl overboard’ as the Captain, in his sporadic nature, neither noticed the missing books or lifeboat.
Luck was definitely with Vyvian in the early years of her life, as finding a new ship was actually rather easy. Her second Captain, Captain Isandro, quiet taken with the fact that Vyvian was decently literate, quickly accepted her on board and seemed to take a liking to her, taking the time to teach her the art of fencing and navigation as, as he would put it, he “Needed someone with half a brain to talk to.”. Things went as peacefully as piracy goes for around six years until the Captain Isandro died (bullet to the groin; he lost the will to live). Vyvian, nineteen by then, seemed the natural choice for the new Captain of the Anna-Louise. Well, the natural choice after she proceeded to talk and threaten one or two more ambitious crew members into submission. They left at the next port, unwilling to be captained by a teenage girl. You can’t really blame them.
Things again ran smoothly, for around three years, before Captain Vyvian Lee's luck finally ran out.
The same Senate that had left her original home in ruins, and hence forced her into a life of privacy, once again decided to invade Vyvian’s life. The Anna-Louise had sailed freely through the seas for over a decade now and it’s new Captain, Vyvian, had already gained a reputation as being both a highly effective, and highly noble, pirate. The idea of a notorious, yet humane, pirate was somewhat appealing to the general populace, and the multitude of wanted posters now bearing Vyvian’s mug did little to lessen the stories that gossip creates. Worried that, with pirates in general gaining more support among the public, people like Vyvian could soon become a major threat, Argonia sent out special agents to bring the captains in. Unfortunately, Vyvian was one of them.
Laying down her weapons to prevent the complete annihilation of her crew, the majority of which were slaughtered whilst the Anna-Louise was anchored at an unnamed island, Vyvian was taken into custody and deported to what used to be the nations worst prison; Hellina Isle. Hell on earth, as it was called by the locals. Unwilling to have her executed at once, as her containment would bring certain other Captains to them as they would come to her aid, Vyvian spent near three weeks in the prison, looking a rather sad, sorry and half-conscious state when her first Captain, the one she had ditched nine years earlier, finally managed to break her out and raise the prison to the ground.
Thus ended Argonia’s first attempt to wipe out piracy. But who can say how long ago this happened?
Since then, after her recovery, Vyvian and the slowly rebuilding crew of the Anna-Louise have been lying low. It’s been years since anyone last saw them.
Family:Depending on what time period we’re in, Vyvian’s family differs. In her early years she grew up with her mother and father, along with her master’s family. After they were killed off, there was her mother, father and Patrice, though Vyvian spent very little time with them. Since then, members of her ‘family’ have included Eryk, Felix, Locke and various other members of the crew over time. You forget after a few hundred years what who was to you.
Occupation:Pirate, and Captain of the Anna-Louise
Likes:Order, Cleanliness, (Romance) Novels, Snow
Dislikes:Whores, Drunkenness, Disorder, Dirt and grime, Stains
Fears:Death
Weapon:Vyvian’s primary weapon is her sabre, it’s blade undecorated and the hand-guard with small amounts of filigree decorating it’s surface. She wears this attached to her belt.
Theme:Pending
Titles:Pending
Quote:Never interrupt your enemy when he is making a mistake.
Associated Characters:Eryk Klause (Captain and lover), Felix Armand Fabrizio, Locke Klause (Son), Zane (Son’s lover), Mielle Leclerc (Crewmember), Dominic (Crewmember)
Colour code:Green
Age:23
Race:Human, Caucasian OR Emusku
Starsign:Appearance:Not one used to being called pretty, Becca has strong features and a slightly too large mouth. A raggedy, self-cut mop of black hair sits atop her head, shadowing dark brown eyes and a Roman nose. Standing at 5’7 (with her boots on, and you’re highly unlikely to see her without them), Becca has a sturdy build because of her years spent training with a sword in her city’s army, though she retains a fraction of the feminine grace her grandmother attempted to beat into her.
When she’s not on duty, or out at battle, Becca likes to leave her chain-mail at home because, quiet frankly, that stuff gets very heavy. Her everyday outfit usually consists of a pair of blue slacks and yellow tunic, decorated with embroidery around the hems. Around this get-up, at strategic points, she wears a minimum amount of brown, leather armour. Just in case. The aforementioned boots also take place in Becca’s everyday life, and are a strained, slightly scruffy, brown affair. Thankfully, these are mostly hidden under her pants.
Becca is not a jewellery person. She only wears one piece, this being a thin, silver chain around her neck with a pendent, the stone being a deep blue in colour. Aside from this, she has a pair of sturdy, brown gloves she usually wears in case of combat and a brown belt around her waist holding her scabbard.
Pictures: [x][x]
[x]Personality:While she grew up under the care of her grandmother, said grandmother was a war veteran. This and the fact that she entered the Terminian forces at a young age have lead Becca to grow up something of a tomboy, mainly due to lack of feminine influence. She has a strong dislike for dresses and other such garb, finding them restrictive, though can fumble her way into formal clothing if need be. She won’t enjoy it though. I’m warning you now.
Otherwise, Becca is your typical female soldier. She can drink men under the table, laugh at their more raunchy jokes and is generally respected, yet maintains a level of restraint suitable for her station. She’s a people person, enjoying the company of others and cannot remember ever making a serious enemy. Even with those of higher class she’s rather popular because she can show a level of tact yet maintain her honesty. Oh yes, she’s honest, but she’ll do her best not to hurt your feelings. Generally optimistic, Becca moves at speed in most things in life, as if she’s trying to cram as much into it as possible before she goes. So far, she’s doing quite well.
History:While Becca’s history is eventful, it’s not particularly traumatic. Being raised by her grandmother after her parents died in battle, Becca was fed stories of the glory of the armed forces from a very young age. It was clear from a young age that Becca would be following both grandmother and parents into the army and she spent far more of her childhood playing with swords rather than dolls. Her natural, perhaps inherited, skill with a sword earned her a place in the recruits when she was fifteen, and her level head and friendly personality made it easy for her to advance in the ranks.
It was only after she earned the right to lead a small squad of her own that Becca caught the eye of the nobility. Her easy, friendly manner combined with her sharp mind made her the perfect candidate for a diplomat. While some accused her of being a favourite, and some accused of even more degrading arrangements, Becca accepted the role with her head hold high, proud that she’d been given such a privilege. Of course, one doesn’t jump from soldier to diplomat in a day, and her mentors decided that Becca really needed to learn about the world before being taught the intricacies of her new profession. So she was sent away from the city she’d grown up in, given the temporary role of royal messenger with excesses; in other words, sent out to deliver mail and given leave to divert from her course on the way home. The plan was for her to learn about other kingdoms and races around the world and it was a task she took up with vigour.
This takes her to her twenty-third year. While three years of travelling doesn’t make you an expert, Becca certainly knows a thing or two about most major cities, and quite a few minor ones, through her travels. She knows the manners for both high and low born, where to carry gold and where not to, and is working on local dialects and languages. It’s a slow process but one she’s taken a liking to. One her most recent journey, however, she fell in with a young Yarrian named Calintz and eventually accompanied him to his hometown of Elsa. Through much confusion and surprise she found herself mated to him and, while certainly not complaining about the situation, she’s still getting used to the idea.
Family:Both Becca’s parents died in battle when she was young, leaving her without siblings and under the care of her grandmother, Roxetta. Rather than angsting about this fact, Becca is proud of her parents sacrifice for Termina.
Occupation:Soldier and diplomat-in-training
Likes:Soups and stews, thick bread, ale, training, warm beds
Dislikes:Sleeping wet, going hungry, caves
Fears:Insects, dying before she’s tried everything
Weapon:Like the majority of soldiers, Becca is armed with a broad-sword, a relatively simple, two-handed affair with thin, spiralling patterns engraved down the blade’s surface. The hilt is un-adorned, and the pummel is wrapped in stained leather for grip.
Skills:Powers: N/A
Theme:N/A
Quote:
Associated NPCs: Calintz (lover)
Colour Code:N/A
Age: 20
Race:Human
Starsign:Appearance:Standing at 5’6, there is nothing remarkable about Nieve’s size or build. What is eye catching, however, is the braid of chestnut-brown hair that trails down her back, long enough to be sat upon. She has friendly brown eyes which seem to smile out at the world, giving her an approachable feel. However, just because she’s approachable doesn’t mean she’s an easy target. Go too far out of line with her, and you may just find yourself looking down the bolt of her crossbow.
Unlike the majority of girls her age, Neive isn’t partial to the low cut frocks and wale-bone corsets that are apparently necessary for a girl to be attractive. Instead, she sticks with a more practical cream blouse and long skirt combination, favouring the colours blue and green. Despite her rather vicious objection to wearing a corset, she has settled for a clincher. Public pressure wins out again. What hasn’t changed since her days in the country are her solid, mid-calf, leather boots. And no, she won’t get rid of them, so don’t ask.
Aside from the clincher, and the almost invisible embroidery on the hem of her skirts, the only other adornment Neive is known for wearing is a slim gold chain around her neck, a pendant set with an opal hanging to her mid chest. The necklace has no special abilities, but was given to her for her eighteenth birthday by her mentor, and such fine work is something to be treasured.
Pictures: [x][x]
Personality:Seemingly a nice, kind girl at first glance, one will quickly find the bitch within; Nieve’s ever-present layer of sarcasm and cynicism is rather obvious. Unlike some though, this layer does not mean that she’s an aloof and angsting soul; quite the contrary. She is well known for her sense of adventure and her fierce love of life, mostly expressed in the multiple pranks of her youth. Those days are behind her now and, as she is the soul worker of her store, she has settled down somewhat and gained a reputation as a hardworking, reliable young lady. The somewhat in that sentence, however, was operative; despite having ‘grown up’, she is not past throwing a bucket of water over the balcony at some poor, defenceless sod walking below.
However, this brunette isn’t all cheek. For a very rare few people, namely her mentor and certain members of her family (her grandmother’s just too weird to get close to, for example), she shows a far more gentle, caring side. This doesn’t mean their exempt from the occasional teasing, yet to know this side of Neive means that you’re either as close to her as you can get, or have gained her unshakeable loyalty.
History:Growing up on her parent’s estate, a smallish affair gained through generations of hard work, rather then any form of nobility, Neive had her fair share of the childish adventures many of us have whilst growing up; falling out of trees, almost drowning herself (twice), and learning how to ride a horse on her own after being told –specifically- not to go into the paddocks - all in all, nothing spectacular. At the age of thirteen, after a particularly unsuccessful prank which was supposed to loose the blacksmith’s donkey, she was to repay the damage caused by half a year of fetching water for the peeved blacksmith. Fetching water lead to her helping in the smithy, which lead to her doing her own work, though this was mostly the decorative, delicate pieces for weddings and presents. Two years after starting work with the smith, after mastering all he could teach her, he suggested she travel to the capital city, Menefer, to study under a business associate of his, one Burl Gersemi. Needless to say, the Amadahy family were thrilled at the prospect, and Neive was carted off the next month to the Iona.
Despite her initial misgivings at the sheer size of the city, and of living with an unfamiliar man and his wife, Neive soon grew to love both the Gersemi’s and her new job. Always the quick learner, Neive advanced to the rank of Master Jeweler within two and a half years. Instead of moving out to start up her own business, however, she opted to stay with the Iona, Mrs. Gersemi having passed on and Burl’s condition quickly deteriorating due to old age. The fate of his store now seeming in the clear, Burl slowly began training Neive in his second ‘art’, that being the skill in acquiring a range of informants and other…’acquaintances’. Thus the Iona changed hands, in both senses, and Burl went into retirement, Neive maintaining the shop and looking after him as she would her own father.
Since then, Neive has used her underground links to not only further her information ring, but also to spread the success of the Iona in both its range of goods and fame, its new owner now often being proclaimed as the number-one jewel smith in the land.
Family: On her last visit home, Neive was sister to three strapping elder brothers, two younger sisters and a baby, her parents still going strong. Also living in the family estate were: her grandmother, a wrinkled old lady who had to be at least a hundred by now, and always seemed to smell of dead cats; her twin aunts, who were so similar that even they had trouble telling each other apart, and were generally just thought of as the same entity; and her twenty year old cousin who still hadn’t managed to get married, despite owning a small fortune. Of course, this was a year or so ago; the number of relatives has probably increased by now.
Occupation:Neive is best known for her work in the Iona, the jeweller’s store on the main street of the noble’s quarter in Menefer, city of the north. Less well known is her trade in…’under the table goods and services’. But then, you only know about that if you know the correct price.
Likes:Money, order, passive people, jewellery and shiny things, flaunting the law without being in any real danger
Dislikes:Magic, overbearing cliental
Fears:Magic (though she’ll never admit it), donkeys, drowning
Weapon:Standing in the corner of her store, frighteningly well kept and polished, is Neive’s crossbow. It is nothing special on first look, apparently a normal, standard addition, army bow. Yet generally a bow of that size, almost half as tall as Neive herself, would be far too heavy for her to carry. Odd, that.
Skills:- Sharp Shooter | Passive skill. Neive’s aim with her crossbow is second to very few, and at least equal to her brother’s.
- Jewel smith | Well it is her job. Neive’s more than competent at making, fixing and taking apart all manner of jewellery and decorative pieces, and has a good eye for the value and make of such things. Along with this comes knowledge of gems and their types and values.
- Persuade | Neive may be a bitch, but she also knows how to butter people up when she needs something from them. This skill is used on anyone and everyone, from regular customers to those trying for her more illegal services.
Powers:N/A
Other: Neive gets horribly sea-sick, to the point where she has to stay below deck, in bed, because she's unable to walk.
Theme:She’s a bitch - ?
Quote:N/A
Associated Characters:Hektor Amadahy (brother), Syrys Meadow (lover), Jesse ‘Rage’ Black (associate), Becca Germasi (friend), Zachary Grant (associate)
Age: 17
Race: Human, Middle Eastern
Starsign:
Appearance:Tanned from many a period in the bright, desert sun without the appropriate protection, Keata is obviously not your average village girl, looking quite exotic and out of place in a market square. Standing at 5’6”, the average height for a female of the desert, she has a sturdy but lean figure like the rest of her people. After all, light-bones won’t do you much good in the middle of a sandstorm. Despite this, Keata is exceedingly quick on her feet and has long, slender and nimble fingers, both being essential to her…profession. Not an imposing figure, she gently rounded shoulders and a well filled out body structure, well past the bony and gangly stage many teenagers are still at when her age. Short auburn hair reaches just above her shoulders, cut roughly in a style similar to a bob, the fringe, however, coming down at an angle each side from the centre part and hanging slightly lower then the rest of the cut. Despite the rest of her hair being hacked rather short, Keata does, however, have on long, reasonably thick plait that, when left out, reaches far past her waist. This long lock of hair, however, is nearly always braided in and intricate knot so that it only reaches just past her shoulders, rather then its full length. Bright, honey coloured eyes peer out from under this rather messy hairdo, sharp with a mixture of intelligence and cunning, yet large, friendly and playful at the same time. The only other noteworthy feature of Keata’s physical appearance is the thin, winding, vine tattoo that curls itself from centre of her wrist, around once then up around her forefinger. Whilst tattoos are not uncommon in her tribe, tattoos of cooler climate plants are.
Living in the desert means that clothes have to be workable, rather then gender specific or attractive, and travelling has not really changed Keata’s preferred wardrobe. The girl can generally be seen in loose, drawstring pants that tuck into her desert boots, with an under-top, usually in white or cream covering her torso. Above this, she usually wears a short-sleeved jacket with two pockets on it. To top it off, a large, cream coloured scarf sits happily around her shoulders; while it might seem silly for someone from the desert to have a scarf, they’re actually essential during sandstorms. That, and these city people build in such cold places!
Pictures: [x][x][x][x]
Personality: Cheerful, optimistic, opportunistic. These three words are really all you need to sum Keata up. She’s not one to easily be brought down by a bad circumstance, and rebounds quickly when something gets to her. She has a minor issue when it comes to expressing some of her emotions, especially when it comes to love, but this is only when the emotion is unfamiliar to either herself, or in association to a different person. She enjoys pushing people’s buttons, especially her siblings and enemies.
History:Keata was born to Kalinda and Ravi in the middle of a sandstorm. Well, not –in- the actual sandstorm, but in a tent whilst a sandstorm was on outside. You get the drift. Rather then this being an ill omen, the people of her tribe, the Tamika, saw this as a sign that Keata would grow up to be a strong, hardy girl able to withstand the trials life threw at her. Superstition seemed to hold true as Keata grew up as strong as her five sisters and three brother, yet also as tricky as any rogue. Seeing this, Ravi, her father, and the leader of her tribe, had her tutored by the tribe’s leading lock-smith in the ways of lock picking, unhinging and general stealth and trickery. Under his own intuition, the man also taught her puzzles and riddles enough to addle any sane man’s brain, and the art of escaping near anything. Needless to say, Keata was one tricky customer. However, when it came down to her tribe, Keata was incurably loyal. A good trait to have in a rogue, were they on your side.
Travelling with her tribe until she was fifteen, Keata eventually decided to set out on her own to, as she put it, “see the world before her hair turned grey and her teeth fell out”. Of course, she could have just wanted to get away from her Grandmother’s constant pestering for her to find some nice young man, settle down in the camp and add to their (already large) family. She never was particularly fond of the idea of settling down, far too boring for her liking.
It was this constant nagging from various parental and grandparental units that eventually prompted her to up and leave when she hit the age of fifteen. She and her brother, Seth, up and left a few weeks after Keata’s birthday. This behaviour was not highly unusual in the tribe as, from the age of thirteen or so upwards, youths participate in the trading runs that were essential to the tribe’s survival, and this movement from an early age often prompted them to leave to go out into the world, at least for a little while. Things were going well, as Seth and Keata were reasonably close in both age and friendship wise, until they hit a sandstorm. Separated by this, Keata stumbled into the nearest city about a week later, severely lacking in supplies and brother-less. It was here that Keata met Ashley, a warrior in black armour.
Despite a rather interesting meeting, which involved a few drunks losing their heads and a run in with some religious zealots (damn religious zealots!), Keata and Ashley pretty much hit it off straight away. They’ve been travelling together for around a year now, partially looking for Seth, partially just seeing the world. Oh yes, and I should mention: They’re stuck in the ‘friends zone’. Keata’s head over heals for Ashley and too confused to tell him, and Ashley…is just oblivious.
Family:Gawd, don’t get me started. In Keata’s tribe, it’s difficult to tell your niece from your younger sister, shall I say. Keata definitely still has both parents though, Kalinda and Ravi, and, at last count, eight siblings of various ages, Seth being the ninth, but only her half-brother. She also has an array of aunts, uncles, and three of her grandparents still around.
Occupation:Were she at home, a trader with the family. Right now she’s a traveller, and a thief-by-need.
Likes:Honey, hot weather, magic tricks, sparring, camels, monkies
Dislikes:Cold weather, horses, sea travel, cruelty to animals, annoying older siblings, annoying grandparents
Fears:Slave traders, scorpions, jelly-fish
Weapon:Twin daggers, straight bladed and slightly shorter than her forearm. The blades are especially thin and flat, and the grips are made from very light hide, both trademarks of their desert heritage. She can use them both forwards and reverse and often flips between the two styles mid battle to throw off her opponents.
Skills: - Speed | No, not the drug. Keata’s a rather small girl and hence very light and speedy. She also uses this to launch herself at high speeds at opponents, latching on before they can dodge.
- Pick pocket | Now Keata doesn’t isn’t a thief by trade, but all children in her tribe are taught the basics of pick-pocketing so they’re able to identify it. Keata’s just put it into practice.
- Acrobat | Along with the speed goes the acrobatics. Now Keata’s not one of those scarily flexible girls, but she can climb ropes, flip and high kick…a man in the face.
Powers:N/A
Theme:N/A
Quote:N/A
Associated Characters:Ashley Tria (lover/partner), Seth Donomi (half-brother)
Colour Code:#CD853F